Friday, July 16, 2010

MMORPG

It's the acronym for Massively Multiplayer Online Role Playing Games of which, I'm sure many have an idea of what it is. What it does? Is a whole lot of different things.

There are a lot of different flavors when it comes to MMORPG. From farming to entrepreneurship and violence. It's a varied world, from one brand to the other. There's so much in it and for this post I'm to cover 1 game as an example and I'll try to detail a few of my experiences.

I'll show you my Cabal world. This is a game hosted by E-Games and to start it off here are a few terms with their descriptions:
Adik - An addicted player of the game.
Character - The avatar or the player's character in the game.

Glory - This has to be the number one reason why I enjoyed playing the game. You can become just about anything but for purposes of particularity, you can be a bully. The game offers you a myriad of skills (you can call them talents), from healing to skills that bring destruction and pain to it's unfortunate target. Though the game is only virtual, the emotion isn't and that I think made the whole gaming industry (specific to online games) a hit. There's glory in it, you put in a few hours worth of effort into the game you'll see improvements, tangible ones that make your character more powerful. From being a newbie, you become someone with a capacity to destroy. Funny how we call ourselves human for being humane and yet cater to activities that encourage violence and blood. There's glory in the game because you can respect for being a killer or being a powerful destructor. You get to feel the immense talent to do whatever you can in the game.

Challenge - The game has it's limits including, itself being just a "game". However, a good player or an addicted one will try his best to work around the limits to achieve his goal. One good example is attempting to defeat a target or a monster that's difficult. Difficult in a sense that the monster's ability can actually kill the player. What the player does most often is to see what weaknesses this monster has. If the monster can be stunned he'll use a skill that does just that so he can buy himself some time to dealing more damage - the goal being to kill the monster. That of course, is a very simple portrayal of what a challenge is in the game. Eventually, a player would want to get more powerful items. Armor, swords and any equipment that may give the character more power and to achieve that, he needs the power of a group. There are monsters or targets that singly couldn't be handled and this is where a "party" or a group come into play. So technically, your group is now using all it's best to destroy the target. Large monsters of immense destructive power also holds a promise to give decent items to the lucky players that eventually kills it. On top of the challenges list, number 1 is to acquire items that will make your character powerful. Such challenges brings in a lot of frustration, items drop by random and there is even no certainty that such feat will provide you with anything good to use.


1 comment:

  1. i like what you made norman!! haha.

    its interesting how you integrated MMORPG in facing challenges and pursing goals! :D

    ReplyDelete